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Mass effect 2 face editor
Mass effect 2 face editor








mass effect 2 face editor

At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now.Īs of now the oculus has no unique input device and uses keyboard or xbox controller. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. Activate the trainer as usual with your keyboard. Trainer options will now be drawn as buttons. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'. You can use CTRL-H to re-activate the Hotkeys as well. To temporarily disable the Hotkeys, press CTRL-H after trainer is activated.

mass effect 2 face editor

NumPad7: Fast Health Kits and Skills Cooldown Promo option:Īvailable here: Mass Effect Legendary Edition Trainer.

mass effect 2 face editor

All hotkeys can be changed on the trainer. In order to access the rest of this trainer's functions, you will need to purchase its premium version at and download its full version. Your face code will stay the same, but your manual edits will be there.This is a promo version of a trainer, which means that for free you can only activate one of the available functions. When you're done, export the headmorph so it's saved then import it into whatever game save you want. I played around with this in 3 and it changed nothing, but you can still give it a go! Oh, and to help you figure out what each thing changes, take a look at this guide and scroll all the way down to the Offset part of the guide, it'll give at least some guidance. Aside from the "offset bones" section, there's another category called "morph features" in the morph head section. After lots of tweaking here is my results. Depending on how much you have to change in order to avoid the clipping, your Shepard may come out looking weird (either in just looks or facial animations), in which case you'll just have to make a compromise with what looks the most normal, but might still clip a little bit. Thus, before Gibbeds Mass Effect 2 Save Editor, then only way to get Freemen (Dune) 'blue within blue' eyes was to make a character in ME1 and then import it into ME2 without doing extra modifications in the new facial editor. Since you want to avoid eye clipping play around with the brow and eye options, bringing the eyes outwards and the brows in might help. There you can play around with values for your bone structure, a little goes a long way, you'll want to add or subtract values in small increments or you'll get a freaky looking Shep. So go into player/appearance/morph head/offset bones. In theory everything should work the same way. Now I've only done this with the ME3 editor, but I've imported some values from the ME2 editor. This way if you make a change you don't like you can revert back to the original values. Before you start any changes you should export your headmorph. You can do it in gibbed but you have to be very, very careful. Changing the facecode will do nothing, you have to edit the offset values.










Mass effect 2 face editor